AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Venezuela - Q1 2024
In Q1 2024, the top 5 casual games on Android in Venezuela showcased diverse trends in downloads, revenue, and active users, with notable performances from Coin Master, Candy Crush Saga, Royal Match, MONOPOLY GO!, and Backgammon - Lord of the Board.
In Q1 2024, the top 5 casual games on Android in Venezuela demonstrated varied performance metrics, highlighting their popularity and user engagement. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active user trends for these leading games.
Coin Master from Moon Active saw a peak in weekly revenue at approximately $1.4K during the final week of January. Weekly downloads experienced a significant drop from 4K in the first week of January to around 875 by the end of March. Active users started at 41.7K at the beginning of the quarter, dipping to around 29.4K by the end.
Candy Crush Saga by King maintained a steady download rate, starting at 24.7K and ending the quarter at 18K. Weekly revenue fluctuated, peaking at $618 in the first week of January and tapering to around $428 by the end of March. The game had a strong active user base, beginning with 370.5K and ending with 335.8K.
Royal Match from Dream Games, Ltd. experienced a notable peak in weekly revenue at $562 in the last week of March. Downloads saw a decline from 110.6K in early January to 35.9K by the end of the quarter. Active users increased from 262.5K at the start to a peak of 316.5K mid-March, before settling at 274.4K.
MONOPOLY GO! by Scopely had a varied performance, with weekly revenue peaking at $542 in the first week of January and ending at $269 by the end of March. Downloads started at 16.5K, dipping to 10K mid-March, then rising slightly to 12.8K by the end. Active users fluctuated, starting at 33.1K and ending at 33.8K.
Backgammon - Lord of the Board by Beach Bum Ltd. showed a modest revenue peak of $475 in the last week of February. Downloads were minimal, starting at 16 in the first week of January and reaching 18 by the end of March. Active users remained relatively stable, beginning at 322 and ending the quarter at 277.
For more detailed insights and trends, visit Sensor Tower.